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Persona 6 Should Preserve Persona 5's Variety of Damage Types

Although Persona games preserve a certain structure for combat and RPG progression, they all look different mechanically. Persona 5 did that to a major extent. The Baton Pass mechanic, which allows characters to give their turn to an ally after knocking down an enemy, was a new idea in Persona 5, allowing for much more tactical depth. Persona 5 also included a significantly wider variety of damage types than its predecessor in Persona 4, meaning players had more information to keep track of in the grand scheme of combat. These Persona 5 features are excellent, but one wonders how much of an impact they'll have on Persona 6.



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